
However JS only needs a browser to run, not the internet (depending on the services used in game, but that would be the same as Air).

Similarly Adobe Air allows you to actually 'install' the app on your desktop and would be good for offline play.

I've dabbled with the idea of a JS Game Studio myself and would love to be a part of it if someone plans on starting the venture.Ī flash app would have the benefit (or hinderance) of hiding code. JS has come a long way over the past few years and all my personal development outside of work is done in NodeJS. JS is native to ALL browsers and so is more widely adopted than flash (a third party plugin that is not compatible with the likes of iPhones and iPads).įlash is slowly becoming a thing of the past, it's much more restrictive. I'm a JavaScript developer by profession, so for me I'm a little biased. Well anyway here is a start at accumulating links to potential resources, reviewing them, and opining about aa AGS/JS target

Node aspires to be a web or other sort of network server but it also demonstrates how V8 could be used for non-browser applications. Source code is provided so presumably it can be compiled for Linux and other platforms as well. Node contains V8, Google's JS engine, and come other libraries and it allows one to execute JS files from a command line, "node myprogram.js", on windows and mac. Perhaps we can find someone who is already making the JS part and who would want to join us? There are quite a few so maybe people can help looking though them to see if any may be of use in creating an AGS/JS library/ engine/whatever.

Here is a pretty impressive demo and talk about what they did and how they did it. Since it's now proprietary and can't be used directly I think the developer's comments and advice may be very useful. It also seems like a good opportunity to start another discussion about an AGS JS target platform.ĪVES, from what I understand was bought out by Zygna shortly after it was publicly demonstrated. I came across a couple of things of interest today related to JS and and game engines and thought they may be of interest to the AGS community.
